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O'Reilly Chapter Excerpt From: Designing Web Audio

Chapter 5
Introduction to Streaming Media

Click to Buy:
Introduction to Streaming Media


Josh Beggs & Dylan Thede

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Windows Media Technologies (Netshow)

Microsoft's Windows Media Technologies for NT/Windows 2000 includes a comprehensive suite of authoring tools and streaming services for delivering audio, video, animation, and other multimedia over the Internet. Windows Media comes with a complete set of tools for encoding and authoring streaming content including Windows Media T.A.G. Author, a utility for arranging media elements along a timeline. Windows Media presentations are played back with the Windows Media Player, which plays most local and streamed media file types including Advanced Streaming Format (Windows' native file format), MPEG, WAV, AVI, QuickTime, and RealAudio/RealVideo. Since Media Player is distributed with Windows, it has widespread distribution.

If you need a Windows NT 4.0-based solution, Windows Media Services offers several advantages:

  • The Windows Media Server comes free with unlimited streams with Windows NT Server 4.0 and later.

  • It allows for better playback over machines running Windows. To enable smooth multimedia playback over the Web and avoid the problematic issue of cumbersome plug-in downloads altogether, Microsoft is moving towards integrating Windows Media Player, along with Internet Explorer, directly into the Windows operating system.

  • Windows Media Server integrates with Microsoft Site Server to enable pay-per-view and pay-per-minute billing capabilities, usage analysis reporting, and personalized ad insertion.

  • Tools for tracking behavior are tightly integrated with the Windows NT Event Viewer and Performance Monitor, making it easy for seasoned NT administrators to manage the Windows Media Server.

  • For multimedia content developers, Microsoft provides helpful authoring tools. Creating a slide show of images with synchronized audio can be accomplished by using the Windows Media T.A.G. Author.

Compared to RealMedia, however, Windows Media has some serious drawbacks:

  • It runs only on Windows NT/2000. Many developers have reported problems with the stability of Windows NT for mission-critical applications such as 24-hour live broadcasts. This can be a show-stopper for those who demand the stability of Unix or Linux servers. In contrast, RealNetworks supports NT as well as Linux, FreeBSD, Solaris, and IRIX.

  • It does not support Macromedia Flash or the Synchronized Multimedia Integration Language (SMIL) standard, both of which are supported by RealNetworks.

There are also some key differences in the way Windows Media and RealMedia encode and deliver multimedia content. With RealMedia, you can create multimedia presentations by using the SMIL markup language to connect various media elements together. These media elements are encoded as separate files: RealAudio, RealVideo, RealPix, RealText, QuickTime, MPEG, and so on. The RealServer, much the same way a standard web page is served up and delivered, then streams the presentation as separate media files held together by SMIL.

"Since G2 developers are creating multimedia presentations rather than simply encoding audio or video streams, the format has a new level of complexity," says Leah Goldberg, G2 media producer for CMPnet. "However, web developers have long been familiar with the flexibility and convenience of this approach to media delivery. The challenge with G2," Goldberg claims, "is working out the timing in the component RealPix, RealText, and RealFlash files. Since the idea is to synchronize all the different media elements together, working out the sub-timing issues within each of the component files can be quite complex."

In contrast, Windows Media wraps all media elements into one Active Streaming File (ASF), Microsoft's proprietary streaming media format. According to Microsoft, with ASF any object can be placed into an ASF data stream, including audio and video, scripts, ActiveX controls, and HTML documents with T.A.G. Author. This approach, similar to Flash and Shockwave movies, provides less flexibility in terms of updating and serving content, but it offers more stable client-side playback of various media elements and tighter authoring controls. For more information about creating ASF content, visit the Microsoft web site. Microsoft provides free code to members of its Developer Network.

About the Author

Josh Beggs is co-founder and president of Raspberry Media, a Design Firm in the San Francisco Bay Area specializing in Web-smart architecture, interface design, and brand development for Internet start-ups. Josh began his career in the multimedia industry as a recording engineer and sound designer. In 1995 he produced the interactive soundtrack for EMI Records flagship CD-ROM, Queensr˙che's Promised Land. After receiving impressive reviews from Billboard Magazine (March 1996) for the soundtrack, Josh went on to explore interactive media design with Raspberry Media. In addition to designing some of the top Web sites on the Internet, he also follows his musical passions as a pianist and recording artist.

Dylan Thede's multimedia experience began in the cultural mecca of the San Francisco Bay Area in 1985. At a young age, he was designing sound systems and multimedia presentations for the University of California at Berkeley. At the University of California at Santa Cruz, Dylan became a pioneer in the emerging fields of Digital Audio, Digital Video, and Multimedia and later graduated with a degree in Multimedia and Psychology. He was one of the pioneers in web design when the World Wide Web burst onto the scene in 1994. In 1995, Dylan founded AudioVisualize, a multimedia consulting company that caters to companies who wish to implement multimedia into their web sites and corporate operations. Besides writing and creating multimedia projects, he is also a musician and is currently composing and recording music for an upcoming multimedia CD release.

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