When research into computer
ergonomics first started, the approach taken was a
physiological one, investigating the layout of the
workstation (screen, keyboard, seat...), the
environment (lighting, disturbances...), and so
on.
But as it continued to pursue
this goal to improve physiological comfort,
ergonomic research then began to look towards the
spatial layout of information on screen, the
display colors, brightness and contrast.
It was at this moment that
the notion of Human/Machine interaction emerged,
and research into the relation between humans and
computers started to take off. To improve the
ergonomic features of an application it became
necessary to take people's cognitive
(1) processes and their work habits
into account, right from the initial design
phases.
And so cognitive psychology
began to take over from physiology. Today we talk
about the ergonomics of Human/Machine Interfaces,
or cognitive ergonomics.
One widely held idea is the
notion that "ergonomics is just common
sense." However, it is much more than that:
ergonomics is a discipline that brings into play
scientific knowledge from the fields of physiology
and cognitive psychology. This knowledge ranges
from perception to the mechanisms involved in
cognitive processing of information.
The SELF(2) defines ergonomics as:
"the implementation of scientific knowledge
relating to humans and required to design tools,
machines and devices that can be used by as many
people as possible, with a maximum of comfort,
safety and efficiency"(3)
Aside from physiological data
such as perception, man is far too complex an
"enterprise" to be understood completely through
common sense alone.

It is by incorporating
scientific knowledge into the design process that
we can orient sites towards users.
The Web: scope for ergonomics
The purpose of an application
is to serve a particular person with a particular
aim. Saying that an application is ergonomic is
meaningless in itself: a system is ergonomic for a
given person, with a given objective. This means
that any application should meet two criteria:
- usability: the application
must be easy to use, and suited to the different
user profiles making up the target population;
it should facilitate learning - it is therefore
important to know one's users
- utility: the application
must be appropriate to the users' task; i.e. it
must meet their requirements. It is therefore
essential to know what the user's task is.
In the context of Web sites,
ergonomics is a discipline that brings together
human physiological and psychological aspects, and
can be applied to Web site design, evaluation,
utilization and maintenance in order to ensure
that they are efficient and comfortable for
different people to use.
Orienting logic towards operation or
use?
A common error committed in
Web site design comes from the confusion between a
site's operating logic and its logic of use. There
are two ways to present information on a Web site:
the first involves "translating" the operation of
the site, while the second involves showing the
user how to proceed, using a means of presentation
designed from use-based logic.

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(1) Cognition refers to all the mental
process involved in our relations with the
environment
(2)
The Francophone Ergonomics Society (SELF) was set
up in 1963 to promote ergonomics in
French-speaking countries
(3)
Definition adopted by the board of the SELF and
approved during the Paris conference in
1988
(4) Ergonomic recommendations, web
design guide…
(5) Jakob Nielsen is a leading
expert on web ergonomics; his Alertbox column can
be read on his site http://www.useit.com/
(6) American telephone
company
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